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Direct Rendering Manager (DRM)


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#1 Persian Prince

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Posted 17 April 2019 - 08:08

Hello everyone,

Can we use new kernels with "DRM" instead of "FBDEV" in enigma2? (DRM_FBDEV_EMULATION maybe?)

Regards,
Persian Prince

Open Vision sources: https://github.com/OpenVisionE2


Re: Direct Rendering Manager (DRM) #2 Persian Prince

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Posted 17 April 2019 - 08:30

There is also "fbdevdrm": https://www.phoronix...-DRM-Over-FBDEV

https://lists.freede...rch/211971.html

Open Vision sources: https://github.com/OpenVisionE2


Re: Direct Rendering Manager (DRM) #3 betacentauri

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Posted 17 April 2019 - 14:53

And what will be better with DRM?


I don’t expect changes. There are only few people with the knowledge how to change that in e2 (if possible and there are no changes needed in the drivers). And I’m not one of them.
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Re: Direct Rendering Manager (DRM) #4 MiLo

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Posted 17 April 2019 - 19:21

Anything that can be mmapped is okay. DRM also supports oldskool fbdev anyway.

And if you have something else, you can always render into a RAM buffer and blit that to the screen. That'd also work for OpenGL. Quite a bit of work in the rendering, with absolutely no visible endresult, unfortunately.
Real musicians never die - they just decompose


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