How to skin a cat?
Started by BuGless, 15 Oct 2012 11:32
260 replies to this topic
Re: How to skin a cat? #61
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Re: How to skin a cat? #64
Posted 30 November 2012 - 09:04
Give the guy a break. Be pleased that he announces he found a solution. Let him work it out and prepare something useful. After all he wrote 'now i can finish ...'. I guess 9 minutes is even beyond wonders.
Geen wonder... Had slechts een dm7000, maar wel ook een rotor. eigenlijk al een tijdje ook een dm600 en dm7025. Maar nu kijkend met een et9000 en vuduo
Re: How to skin a cat? #65
Posted 30 November 2012 - 09:47
And you're not telling us??
I will release proper git patches, in due course. But if you are interested, the methods I added to the Button class are: connectDownstream(), checkSuspend(), disconnectDownstream(). After adding those, the widget (properly) collapses to zero size when unpopulated.
Re: How to skin a cat? #66
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Re: How to skin a cat? #70
Posted 10 December 2012 - 10:43
if you have running jobs, you should see then in the extensions menu (don't remember how, exactly).
I think that's the 'JobView'.
So the JobView entry is visible only if there is a running job?
So how do I get a job running which I can view like this?
Obviously I'm walking though the skin.xml file and converting all screens. I have to be able to view them before I can convert them though, some screens contain a lot of elements, so it's not so easy to convert them without actually checking what it looks like after conversion.
Re: How to skin a cat? #71
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Re: How to skin a cat? #76
Re: How to skin a cat? #77
Posted 12 December 2012 - 13:38
Copying a movie is also done as a "job".
Hmmm, tried it so far, but somehow my recorded movies are too small, or my NFS is too fast, don't know, or I'm not looking in the right place to find the JobView menupoint. I'll keep trying other things. Has anyone ever seen the JobView overview? How do I get there, maybe I'm not looking at the right menu to begin with.
Anyway. The good news is, the skin is starting to take shape, I have a few screens left, nothing important. Until those are done, I cannot clean up some of the old cruft though. I'll provide a snapshot of the skin in an attachment. The skin as provided now has: a small overscan border (but this is configurable to zero), the same font sizes as the original PLi-HD skin (but these are configurable to arbitrary sizes), the colors are mostly PLi-HD, but this needs to be streamlined, so that it becomes more easily configurable.
It's still WIP, so any feedback is appreciated.
Attached Files
Re: How to skin a cat? #78
Re: How to skin a cat? #79
Posted 12 December 2012 - 13:54
git clone git://devel.cuci.nl/enigma2
cd enigma2
git branch publica origin/publica
git checkout -f publica
git show f3889fd8b9c047dfb7715eb21b01b87784fa73d6
Should show the Button.py and Label.py patches needed to run the skin.
BuGless is my development branch, not suited for tracking.
publica is a sort-of static snapshot off my development branch, any patches found on there could be thrown into the standard enigma2 repository (if someone wants to browse and cherry-pick, please do); I'll try and push these later (after the skin is done), if still needed, with more argumentation/explanation.
cd enigma2
git branch publica origin/publica
git checkout -f publica
git show f3889fd8b9c047dfb7715eb21b01b87784fa73d6
Should show the Button.py and Label.py patches needed to run the skin.
BuGless is my development branch, not suited for tracking.
publica is a sort-of static snapshot off my development branch, any patches found on there could be thrown into the standard enigma2 repository (if someone wants to browse and cherry-pick, please do); I'll try and push these later (after the skin is done), if still needed, with more argumentation/explanation.
Edited by BuGless, 12 December 2012 - 13:56.
Re: How to skin a cat? #80
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