Does anyone know if there's a way to communicate with Enigma2 using websockets? I'm developing a client app that communicates with my receiver using the OpenWebif API. The problem is that when I'm acting on changes (for example the box is turned on or off, channel changes, volume level changes, etc.) I have to poll the receiver. It would be nice if my app could receive changes in realtime. I've searched this forum and googled around but haven't found anything suitable. I'm open for any suggestion! Thanx in advance
Enigma2 websocket
Started by ddemon, 27 Dec 2016 11:52
2 replies to this topic
Re: Enigma2 websocket #2
Posted 27 December 2016 - 14:50
The OpenWebIf is an external development, so you need to talk to them. Create an issue for it at https://github.com/E...penWebif/issues.
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Re: Enigma2 websocket #3
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