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OpenGL Es 2.0 vs 3.1


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#1 badanas

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Posted 25 February 2017 - 10:47

Hello

 

I saw a lot of receivers that now comes with OpenGL es 3.1 with BCM7252s, but the low cost brands still uses opengl es 2.0 with bcm7251s.

 

Which is the main differences and it will affect in some time the support to new skins and functionalities for receivers that still are on opengl es 2.0?

Or to enigma 2 doesnt matter the opengl es 3.1 in the next 5 years?

 

Thank u


Edited by badanas, 25 February 2017 - 10:48.


Re: OpenGL Es 2.0 vs 3.1 #2 athoik

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Posted 25 February 2017 - 10:52

Enigma2 still uses framebuffer.

OpenGL is implemented to make kodi usage.
Wavefield T90: 0.8W - 1.9E - 4.8E - 13E - 16E - 19.2E - 23.5E - 26E - 33E - 39E - 42E - 45E on EMP Centauri DiseqC 16/1
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