@technic can you compile a newer version for windows? Thanks.
e2designer (alpha)
Re: e2designer (alpha) #41
Re: e2designer (alpha) #42
Posted 9 February 2020 - 19:35
The latest builds from git are here https://bintray.com/...stVersion#files
But this skin may have some features that I don't support
Re: e2designer (alpha) #43
Posted 10 February 2020 - 21:36
Friend .. The latest version doesn't support the screen include as this code such as (name="MessageBox")
<applet type="onLayoutFinish"> from enigma import eSize, ePoint orgwidth = self.instance.size().width() orgpos = self.instance.position() textsize = self["text"].getSize() # y size still must be fixed in font stuff... textsize = (textsize[0] + 80, textsize[1] + 80) offset = 30 if self.type == self.TYPE_YESNO: offset = 70 wsizex = textsize[0] + 120 wsizey = textsize[1] + offset if (800 > wsizex): wsizex = 800 wsize = (wsizex, wsizey) # resize self.instance.resize(eSize(*wsize)) # resize label self["text"].instance.resize(eSize(*textsize)) # move list listsize = (wsizex - 20, 64) self["list"].instance.move(ePoint(10, textsize[1])) self["list"].instance.resize(eSize(*listsize)) # center window newwidth = wsize[0] self.instance.move(ePoint(orgpos.x() + (orgwidth - newwidth)/2, orgpos.y())) </applet>
as screen shout show
Screenshot from 2020-02-10 23-32-02.png 966.71KB 14 downloads
But after remove that code your tools works normally (So please Add it in your next release)
Screenshot from 2020-02-10 23-32-25.png 1.01MB 13 downloads
Thank you fro excellent job ..
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Re: e2designer (alpha) #44
Re: e2designer (alpha) #45
Re: e2designer (alpha) #46
Re: e2designer (alpha) #47
Posted 6 April 2020 - 10:28
Hi! I released v0.2-alpha. It is available now on flathub - you can install it in one click on Linux.
Recent portable windows and linux builds are available on bintray
Various fixes were made. Including support of windows borders preview.
Two major blockers for the beta release are the following:
- inlcude of other skin files - done in the recent build
- support of panel templateing - this one is hard, I need to think how to add it.
This is a project for my fun and education purposes, so it is not perfect and might be not suitable for every body.
Still I find it useful for editing some of my plugin skins. Major feature that it is fast and responsive, thanks to Qt QGraphicsScene engine.
Any kind of collaboration is welcome. Open issues and pull requests in GitLab.
Re: e2designer (alpha) #48
Re: e2designer (alpha) #49
Re: e2designer (alpha) #50
Re: e2designer (alpha) #51
Posted 19 December 2020 - 10:24
Hello friend ...
bout version (e2designer-v0.2-52-gb10b501-x86_64.AppImage)
Tow things does't work smoothly ..
1-The version not stable always when I use it after few changes in skin the tools exit and all my changes gone without save it... The version (e2designer-v0.1-498-g3b39e59-x86_64.AppImage) more stable then last version
2-Still can not reading (panel) widget as screenshout shown.
Selection_001.png 1.04MB 3 downloads
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Re: e2designer (alpha) #52
Posted 27 January 2021 - 17:44
Also one more Big issue ....
The tools after edit any skin and press apply remove the render code ...
For example this widget
<widget source="session.Event_Now" render="xtraPoster" position="57,155" size="70,100" zPosition="2"/>
after apply change and save file I have got like this
<widget source="session.Event_Now" position="57,155" size="70,100" zPosition="2"/>
without (render="xtraPoster" )
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Re: e2designer (alpha) #53
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