Hi,please add two options(plugins)to the image in Open PLi 7.2(Vu plus).The plugins are Chromium OS,and Animation setup.Other images have this plugins,but you don't have these plugins.Why??????
Adding menu animation in OpenPLi 7.2.
Re: Adding menu animation in OpenPLi 7.2. #2
Posted 4 January 2020 - 14:23
No clue what animation setup is, but if that is related to animation in menus, we don't have that.
Chromium OS isn't included because VU+ has decided not to, it is disabled in the BSP. I recently checked it, and it crashes, so it is disabled for a reason, and VU+ needs to fix that.
Currently in use: VU+ Duo 4K (2xFBC S2), VU+ Solo 4K (1xFBC S2), uClan Usytm 4K Ultimate (S2+T2), Octagon SF8008 (S2+T2), Zgemma H9.2H (S2+T2)
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Re: Adding menu animation in OpenPLi 7.2. #3
Re: Adding menu animation in OpenPLi 7.2. #4
Re: Adding menu animation in OpenPLi 7.2. #5
Posted 4 January 2020 - 14:49
Complain to VU+, they make our BSP.
Currently in use: VU+ Duo 4K (2xFBC S2), VU+ Solo 4K (1xFBC S2), uClan Usytm 4K Ultimate (S2+T2), Octagon SF8008 (S2+T2), Zgemma H9.2H (S2+T2)
Due to my bad health, I will not be very active at times and may be slow to respond. I will not read the forum or PM on a regular basis.
Many answers to your question can be found in our new and improved wiki.
Re: Adding menu animation in OpenPLi 7.2. #6
Re: Adding menu animation in OpenPLi 7.2. #7
Re: Adding menu animation in OpenPLi 7.2. #8
Posted 7 January 2020 - 10:56
Animation setup shows/enables that menu's are moved/zoomed etc. onto the screen. We did years ago decide not to include this code in c++ because it is making you nervous. Especially when you use our default PIG skin. It was orriginally invented by Dream MultiMedia since the Broadcom chips has some special stuff inside to so some animation quickly on the OSD. And later it was adopted to other boxes that approx. use the same Broadcom chips as DMM does,
You also see other images change the default to disabled.
It needs code changed in c++ so when a new screen is build an animation is shown.
In addition GigaBlue invented a different interface with procs for the animations (with also more possibilities) So you also have an if GB then do something else within the c++ code that was accepted by OE-A.
When we include animationsetup, for those who like nervous screens, at this moment it will be a relative lot of work. I did not check it but I'm not fully aware of the VIX (the most closest to OpenPLi OE-A image as this is a fork from openPLi while OpenATV is a fork of a fork) might be the best code to verify the changes if at least the c++ might still work. And then in addition when we adapt it the if GB than do something else should be 'solved'.
I'm afraid at this moment no dev from OpenPLi is interrested in implementing this feature. So it should come with help from 3rd party friends.
Edited by littlesat, 7 January 2020 - 10:59.
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Re: Adding menu animation in OpenPLi 7.2. #9
Posted 8 January 2020 - 08:49
Some skins implement there own text scrolling mechanism give a try to glamourhd from the feed for exemple if you like such things.
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Re: Adding menu animation in OpenPLi 7.2. #10
Re: Adding menu animation in OpenPLi 7.2. #11
Posted 9 January 2020 - 13:05
It was orriginally invented by Dream MultiMedia since the Broadcom chips has some special stuff inside to so some animation quickly on the OSD.
That's incorrect DP never used Broadcom related stuff for animation support. Also the animations are not screen related, any element on the screen can be animated separately. Also the animations itself are fully user-definable.
This is not the same way as other box use when they "copied" the animations. Which you may be right are only some Broadcom stuff.
Re: Adding menu animation in OpenPLi 7.2. #12
Posted 9 January 2020 - 20:54
Edited by littlesat, 9 January 2020 - 21:02.
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