Does anyone know if there is a possibility to control skin widget,which doesn't have name from skin applet?
Silly Example:
<screen name="MessageBoxSimple" position="center,center" size="600,10" title="Message" zPosition="10" flags="wfNoBorder">
<widget source="Title" render="Label" position="2,2" size="200,20" backgroundColor="secondBG" transparent="1" zPosition="1" font="Regular;18" valign="center" halign="left" />
<widget name="text" position="65,8" size="520,0" font="Regular;22" />
<widget name="ErrorPixmap" pixmap="icons/input_error.png" position="5,5" size="53,53" alphatest="on" />
<widget name="QuestionPixmap" pixmap="icons/input_question.png" position="5,5" size="53,53" alphatest="on" />
<widget name="InfoPixmap" pixmap="PLi-HD/icons/input_info.png" position="5,5" size="53,53" alphatest="on" />
<widget name="list" position="100,100" size="480,375" selectionPixmap="PLi-HD/buttons/sel.png"/>
<widget name="autoresize" position="0,0" size="0,0" noWrap="1"/>
<widget source="global.CurrentTime" render="Label" font="Regular;20" position="85,05" size="250,28">
<convert type="ClockToText">Full</convert>
</widget>
<applet type="onLayoutFinish">
code to hide/unhide clock (render="Label") green line
</applet>
</screen>
or... maybe there is a possibility to get a value of the calling class variable from a converter?
Like for the above example, to check in own converter if self.type == self.TYPE_YESNO.