Hello,
Just to let you know that i have finalized the port of Fuse emulator and can be downloaded from here https://github.com/serdeliuk/MS-ZX80 in binary version or bitbake recipes with all required patches to be built.
Enjoy,
M
Posted 5 May 2020 - 09:57
Hello,
Just to let you know that i have finalized the port of Fuse emulator and can be downloaded from here https://github.com/serdeliuk/MS-ZX80 in binary version or bitbake recipes with all required patches to be built.
Enjoy,
M
init 2 && init 3
Posted 6 May 2020 - 22:27
Unfortunately those does not exists in binary forms, only the ones build by me for Solo4K, you will need to clone my repo from github and build yourself your binaries.
You need to take into account if you want to use the Rc instead of an usb keyboard, if so you will need to use the develop branch from OpenPli which contain a patch for SDL2 to add the remote contol keys, or at least to use the patch.
If you don't want to use the RC then you need to remove the keysym patch from fuseemualtor.bb https://github.com/serdeliuk/MS-ZX80
Edited by serdeliuk, 6 May 2020 - 22:31.
init 2 && init 3
Posted 7 May 2020 - 08:33
Hi. Aren't binaries dependent primarily on the Linux kernel and CPU type? Why do you also want the Enigma type? I use PLi 7.2, ATV 6.4 and VTi 14. I own a Vu+ device, but only with a mipsel CPU and not arm.
Why is the interface so clumsy?
The mips/32/el family of processors includes processors that are compatible with each other (unless you use special features or a bad machine code compiler). The compatibility issue is especially with the complex family of ARM processors.
I programmed the Z80 processor when I was young (Assembler) with a team of game developers. The ZX-Spectrum platform was very primitive and simple. Theoretically, it would be possible to write code emulating a Z80 processor in the C language, but the graphics memory or graphic output on this platform is difficult to emulate. After all, Z80s are old and very slow processors (2 to 4 MHz). Assembler Z80 was very primitive (I still have a table of his entire instruction set at home, stored in an old folder on the shelf) . I don't know why there are so many libraries needed. What are these binaries for? I haven't studied the code for this emulator, so I can't judge it, but it seems unnecessarily complicated. It looks like it is an emulator that emulates another emulator . The 8-bit Zilog instruction code is really primitive. It is divided into several parts and had very few operands, etc. . I don't understand why there are so many binaries and libraries.
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