In my spare time I did some research on the 'Broadcom 'proprietary' graphic acceleration instruction pipeline'.
Main goal would be to document all the instructions and maybe discover some nice tricks but also clean it a
bit ( that didn't happen ). I am writing this post to share it with you guys.
https://github.com/C...59f25b1985fd816
Especially documenting the blend flags would be helpfull.
I think ( 'some reverse engineering showed that' ) that this proprietary instruction pipeline is based on 'Broadcom Nexus'.
On github there are already some examples based on this: https://github.com/qwweee/bcm
If only I would get my hands on a copy of that SDK.
Edited by captnoord, 14 September 2014 - 20:09.