I already added this line RDEPENDS_${PN} += "et-v3ddriver-${MACHINE}" for qtwebkit and qtbase,but nothing has changed doesn't see libv3ddriver.so.
And here is the log kodi18,the driver works.
2020-06-10 20:54:40.268 T:2971638240 NOTICE: Starting Kodi (18.7 (18.7.100) Git:20200608-nogitfound). Platform: Linux ARM 32-bit
2020-06-10 20:54:40.268 T:2971638240 NOTICE: Using Release Kodi x32 build
2020-06-10 20:54:40.268 T:2971638240 NOTICE: Kodi compiled 2020-06-08 by GCC 9.2.0 for Linux ARM 32-bit version 5.2.0 (328192)
2020-06-10 20:54:40.268 T:2971638240 NOTICE: Running on 7439 72511 device with openpli develop, kernel: Linux ARM 32-bit version 4.1.37
2020-06-10 20:54:40.271 T:2971638240 NOTICE: FFmpeg version/source: n4.2.3-5-g221e490d42
2020-06-10 20:54:41.561 T:2971638240 NOTICE: InitWindowSystem: Using EGL Implementation: NexTV
2020-06-10 20:54:41.591 T:2971638240 NOTICE: Found (1280x720@50.000000) at 16, setting to RES_DESKTOP at 16
2020-06-10 20:54:41.592 T:2971638240 NOTICE: Checking resolution 17
2020-06-10 20:54:41.597 T:2971638240 NOTICE: GL_VENDOR = Broadcom
2020-06-10 20:54:41.597 T:2971638240 NOTICE: GL_RENDERER = VideoCore V HW (V3D-530)
2020-06-10 20:54:41.597 T:2971638240 NOTICE: GL_VERSION = OpenGL ES 3.1
2020-06-10 20:54:41.597 T:2971638240 NOTICE: GL_SHADING_LANGUAGE_VERSION = OpenGL ES GLSL ES 3.10
2020-06-10 20:54:41.597 T:2971638240 NOTICE: GL_EXTENSIONS = GL_BRCM_mirror_once_border GL_BRCM_polygon_mode GL_BRCM_texture_1D GL_BRCM_texture_norm16 GL_EXT_color_buffer_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_elements_base_vertex GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_primitive_bounding_box GL_EXT_protected_textures GL_EXT_robustness GL_EXT_shader_integer_mix GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_elements_base_vertex GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box GL_OES_rgb8_rgba8 GL_OES_shader_image_atomic GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float