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technic

Member Since 1 Jun 2012
Offline Last Active 04 Oct 2021 13:01
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#1256917 e2designer (alpha)

Posted by technic on 24 September 2020 - 18:07

I added preliminary support for TemplatedMultiContent, with help of a toy python parser.




#1185744 e2designer (alpha)

Posted by technic on 6 April 2020 - 10:28

Hi! I released v0.2-alpha. It is available now on flathub - you can install it in one click on Linux.

Recent portable windows and linux builds are available on bintray

 

Various fixes were made. Including support of windows borders preview.

 

Two major blockers for the beta release are the following:

- inlcude of other skin files - done in the recent build

- support of panel templateing - this one is hard, I need to think how to add it.

 

This is a project for my fun and education purposes, so it is not perfect and might be not suitable for every body.

Still I find it useful for editing some of my plugin skins. Major feature that it is fast and responsive, thanks to Qt QGraphicsScene engine.

 

Any kind of collaboration is welcome. Open issues and pull requests in GitLab.




#1163319 e2designer (alpha)

Posted by technic on 11 February 2020 - 12:46

Friend .. The latest version doesn't support the screen include as this code such as (name="MessageBox") ...

Hi!

I don't like python code in skin. I will have a look and try to add it for compatibility.




#1162955 e2designer (alpha)

Posted by technic on 9 February 2020 - 19:35

The latest builds from git are here https://bintray.com/...stVersion#files

But this skin may have some features that I don't support




#1049557 Enigma2 plugins development in VS Code with Docker

Posted by technic on 2 May 2019 - 21:55

Hi everyone,

I made up a small HOWTO and example repository about developing simple enigma2 plugins with visual studio code and docker container.

See it here: https://github.com/t...enigma2_example

Questions and pull requests are welcome!




#987181 e2designer (alpha)

Posted by technic on 25 December 2018 - 00:28

Hi, I've done some changes during holidays:

  • Fixed the update function (recent builds are only for 64bit Linux)
  • Use colors defined in WindowStyle by default. 
  • Implemented common skin sources/converters to display some info in the skin,
  • In addition you can always enter your own preview value and render in the widget editor table
  • Started work on code editor (read only mode for now), you can open it by dragging top border on skin preview.



#940498 Does an Emulator exist?

Posted by technic on 28 September 2018 - 12:41

For plugin development, you can compile and run enimga2 on the PC. If you want to work on something related to dvb infrastructure I don't know.




#909920 e2designer (alpha)

Posted by technic on 22 July 2018 - 12:30

So I waiting you to release Linux version.. 

I built an AppImage for linux x64 https://bintray.com/...x86_64.AppImage.




#909740 e2designer (alpha)

Posted by technic on 21 July 2018 - 19:45

Hi,

I've started developing enigma2 skin editor program, which is based on Qt5 framework and is cross-platform.

It is done as an alternative to e2skinner for linux, but it is still in the alpha state. Contributions are welcome on GitLab.

The windows version is available by this link.

 

Known issues: comments in xml file are not supported!

 

Attached Thumbnails

  • screenshot.png